Free · self-paced · practical
Build a business, not just a business plan.
Business 101 takes an idea through the actual mechanics of entrepreneurship — problem, customer, offer, customers, sales, numbers, systems and pitch.
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No fluff
Every module ends with action.
Each one teaches how a part of a business really works, then sends you to go and do it — talk to customers, write the offer, run the numbers. You finish with real work, not just notes.
Real work, not just notes
- 01
Find Something Worth Solving
A real problem, confirmed by real people, before you build anything.
You leave with: A one-sentence problem statement, backed by real conversations
- 02
Know Who You're Building For
One specific customer, and why they'd choose you over what they do today.
You leave with: A customer definition and a positioning statement
- 03
Build an Offer People Want to Buy
Not just a product — what they get, what it costs, and why it's worth it.
You leave with: A one-page offer
- 04
Get Attention & Find Your First Customers
How the right people will actually find out you exist.
You leave with: A customer-acquisition plan, with one action already taken
- 05
Sell, Deliver & Earn Trust
The path from a stranger's attention to a customer who tells a friend.
You leave with: A customer journey map
- 06
Know Your Numbers
The economics of one sale, and whether the business actually works.
You leave with: Unit economics for one sale or customer
- 07
Build a Business That Can Grow
Priorities, a few numbers worth watching, and processes that aren't only in your head.
You leave with: A 90-day priority, a three-number scorecard and one written process
- 08
Tell the Story & Pitch It
A clear story with the customer at the centre, at 30 seconds, 60 seconds and five minutes.
You leave with: A 30-second pitch, a 60-second elevator pitch and a five-minute briefing
What you walk away with
By the end, you'll have:
- A problem statement
- A customer definition
- An offer
- A customer-acquisition plan
- A customer journey
- Unit economics
- 90-day operating priorities
- An elevator pitch
Everything that comes with it
The modules are the start. This is the rest.
Nothing here costs a student anything, nothing needs a credit card, and none of it is a trial. It's funded by sponsors and organizations so that it never has to be funded by you.
Written feedback on every complete competition entry is a promise in the rules, not a hope. Entries close March 31, 2027.
- 1Business 101 — 8 modules, each ending in something you go and doProblem, customer, offer, customers, sales, numbers, systems, pitch. Your work saves as you go.
- 2A one-page business plan built from your own answersFinish it in an evening. It's the plan judges read.
- 3The Launch Sprint: a plan to a first paying customerSeven stages with the Ontario paperwork that actually applies, and it keeps going after the course ends.
- 4Written feedback from a working businesspersonOn every complete competition entry, whether it places or not. Most students have never had this.
- 5Awards of $500–$2,500 each, 12 categories province-wideEach funded by its own sponsor, plus community awards where a local sponsor adds one. Winners spend it however they like.
- 6A certificate, mentors by request, and a record of your workEverything you build stays yours, is private by default, and can be exported or deleted from your account any time.
The course
The modules
In plain words:Start with a problem somebody actually has, not with your idea. Go and ask real people about the last time it happened to them.
What this covers
- Problem discovery
- How painful and how frequent
- What people do about it today
- Customer interviews
- Validating before building
Words to know
- Problem:
- Something that costs a person money, time, stress or embarrassment. Not the thing you want to build.
- Pain:
- How much the problem bugs them. A dead phone battery on a school trip hurts more than one at home.
- Frequency:
- How often it happens. Every day beats once a year, because people will pay to stop it more often.
- Alternative:
- What they do about it right now, even if that's nothing. That's your real competition.
- Validate:
- Check you're right by asking people, before you spend time or money building.
Example: Maya's bike tune-ups
Maya is a made-up example. She's 15 and wants to start a mobile bike tune-up service in her neighbourhood. Follow her through all eight modules to see how each step builds on the last.
Two more made-up founders
Ellie, 13, small town
Ellie thought she'd sell friendship bracelets. When she asked around, nobody was excited. But four parents said the same thing without being asked: nobody in town will cut the grass at a house with a big fenced yard and a dog. Her problem statement: "People with dogs can't get their lawns cut, because most lawn services won't go in the back yard."
Devon, 16, hockey family
Devon plays rep hockey and noticed everybody's gear stinks by January. He asked eight teammates' parents about the last time they dealt with it. Six said they just spray it and hope. His problem statement: "Hockey families have no easy way to get gear properly cleaned during the season."
What usually goes wrong
- Asking "would you buy this?" People say yes to be nice. Ask about last time instead.
- Picking a problem you've only seen on the internet. Pick one you can watch happen near you.
- Writing the solution in the problem sentence. "People need an app" is not a problem.
- Counting your own family as all five people. Mix in people who'll tell you the truth.
If you're under 18: Interview people you already know (family friends, neighbours you know, classmates, teachers), or have an adult with you. Meet in public or at school. Staying safe
Your action
Talk to at least five people who might have the problem. Ask each one about the last time it happened and what they did about it. Then write one clear problem statement.
How to do it, step by step
- Write down three problems you've seen in the last week at home, at school, at a job, or in your town.
- Pick the one that happens most often and bugs people most.
- List five people who probably have it: family friends, neighbours you know, teachers, classmates, coaches.
- Ask each one: "Tell me about the last time that happened." Then: "What did you do about it?" Then stop talking and listen.
- Write down their exact words. Words like "I just gave up" or "I paid someone" are gold.
- Write your problem in one sentence, without naming your solution.
You leave with: A one-sentence problem statement, backed by real conversations
In plain words:Pick one kind of person you're building for, and get specific enough that you could go and find them. Then work out why they'd pick you over what they do now.
What this covers
- Defining one primary customer
- What that customer actually cares about
- Alternatives and competition
- Positioning
- Why they would switch to you
Words to know
- Customer:
- The person who pays. Sometimes that's a parent even though a kid uses it.
- Primary customer:
- The one group you serve first and best. Not "everyone".
- Competition:
- Anything else that solves the problem, including a YouTube video, an older brother, or doing nothing.
- Positioning:
- The one reason your customer picks you: faster, closer, cheaper, friendlier, more specialised.
- Niche:
- A small, clear group. Small is good at the start. It's easier to be the obvious choice for 50 people than an option for 5,000.
Example: Maya's bike tune-ups
Two more made-up founders
Priya, 15, sells cleaned and restored sneakers
Priya first said her customers were "people who like shoes". Too big. She narrowed it to: students in grades 9 to 12 at her school who wear white sneakers and hate how they look by November. Their alternatives: buy new ones ($120), scrub them with dish soap and give up, or wear them dirty. She wins on one thing: they look new again for $25, and she picks them up at school.
Sam, 12, farm eggs
Sam's customer isn't "people who eat eggs". It's neighbours on his concession road who drive 20 minutes to town for groceries. Their alternative is the grocery store, which is cheaper. Sam wins on fresh and no drive: eggs at the end of the lane, honour-box, restocked every second day.
What usually goes wrong
- Saying "everyone" or "teens". That means the work isn't done yet.
- Forgetting that the person who pays may not be the person who uses it.
- Listing only businesses as competition. "They do nothing" is usually the biggest competitor.
- Picking a reason you're better that your customer doesn't actually care about.
If you're under 18: When you look for customers to talk to, stick to people and places a parent, guardian or teacher knows about. Staying safe
Your action
Define one primary customer in a short paragraph. List what they do today instead of using you, and write two sentences on why they would choose you instead.
How to do it, step by step
- Describe your customer in one paragraph: age, where they live, what their week looks like, when the problem hits.
- Give them a name in your head, like "hockey moms in Dresden with two kids in rep". If you couldn't walk up and find them, get more specific.
- List every alternative they have today, including doing nothing.
- Beside each one, write what's annoying about it for them.
- Write two sentences: what your customer cares about most, and why you're better at that one thing.
You leave with: A customer definition and a positioning statement
In plain words:An offer is the whole deal, not just the thing you sell: what they get, how fast, what it costs, and what happens if it goes wrong. Make it easy to say yes to.
What this covers
- Solution and value
- Pricing and packaging
- Speed, convenience and perceived risk
- One-time vs recurring revenue
- Why an offer is more than a product
Words to know
- Product:
- The thing itself. A cut lawn. A cleaned pair of shoes.
- Offer:
- The whole deal around it: who it's for, what they get, the price, the promise, what happens next.
- Packaging:
- How you bundle it. "Every second Thursday all summer" instead of "one cut".
- Recurring revenue:
- Money that comes back on its own, like a monthly plan, instead of hunting for a new customer every time.
- Risk:
- What the customer is afraid of: that it won't work, that you won't show up, that they'll waste money.
- Guarantee:
- A promise that lowers that fear. "If you don't like it, you don't pay."
Example: Maya's bike tune-ups
Two more made-up founders
Priya's sneaker cleaning
Product: clean shoes. Offer: "Drop your sneakers with me at school on Monday, get them back Friday looking new, $25. If you don't think they look better, you pay nothing. Five cleanings for $100 if you buy the pack." Same work, much easier yes.
Nadia, 17, babysitting that isn't just babysitting
Instead of "babysitting, $15 an hour", Nadia sells "Friday Night Out: 5 to 10 p.m., supper made, kitchen tidy, kids in bed, $70." Parents know exactly what they get. She books three Fridays a month because it's the same deal every time.
What usually goes wrong
- Pricing by guessing, or picking the lowest price because you're nervous.
- Selling a thing instead of a result. People don't want a lawn cut; they want a yard they're not embarrassed by.
- Forgetting to say what happens after they say yes. Uncertainty kills sales.
- Promising something you can't deliver every time. One missed promise costs you the referrals.
Your action
Write a one-page offer: who it is for, what they get, what problem it solves, the price, why it is worth the price, and what happens after they say yes.
How to do it, step by step
- Write what the customer gets, in their words, not yours.
- Add how fast it happens, and when.
- Set a starting price: what does it cost you, what do they pay today for the alternative, and what's the result worth to them?
- Add one thing that lowers their risk: a guarantee, pay-after, a free first one, or a photo of your last job.
- Find the repeat: could this be a monthly plan, a season pass, a refill, or a standing appointment?
- Read the whole offer out loud to one person and ask, "Would you say yes? If not, what's stopping you?"
You leave with: A one-page offer
In plain words:Marketing is just how the right people find out you exist, and why they trust you. Pick two ways that reach your customer, and do one of them today.
What this covers
- Attention and distribution
- Direct outreach, partnerships and referrals
- Useful content and answering customer questions
- Social platforms and search
- Building trust and earning reviews
Words to know
- Channel:
- One route to reach people: word of mouth, posters, Instagram, a school announcement, a partner business.
- Direct outreach:
- Going straight to people: messaging, calling, knocking (with an adult), asking face to face.
- Partnership:
- Borrowing someone else's audience. A coach, a store, a teacher, a hockey association.
- Referral:
- A happy customer telling someone else. The cheapest customers you'll ever get.
- Content:
- Anything useful you make that helps people find and trust you: a how-to video, before-and-after photos, an FAQ.
- Reach:
- How many of the right people actually see it. Ten right people beats a thousand random ones.
Example: Maya's bike tune-ups
Two more made-up founders
Devon's gear cleaning
Two channels: (1) his coach mentions it once at practice, (2) a poster in the rink dressing-room hallway with a QR code to a booking form his mom set up. He skipped Instagram, because the parents who pay aren't there.
Ellie's lawn service
Two channels: a paper flyer in 40 mailboxes on three streets, and asking the two neighbours she already cuts for to tell one friend each. The flyer got 3 calls. The two referrals got 2 customers, and they were easier to sell.
What usually goes wrong
- "I'll post on social media" isn't a plan. Which post, to whom, and why would they care?
- Picking channels you like instead of ones your customer uses.
- Doing ten things once instead of two things ten times.
- Posting personal contact details. Use an email or a form a parent or guardian can see.
If you're under 18: Door-to-door outreach only with an adult. Most platforms need you to be 13 or older, so younger founders should use offline channels or a teacher-approved one. Don't post your address or personal number. Staying safe
Your action
Choose two acquisition/marketing channels and explain why your customer is reachable there. Then take one real action in one of them: send the messages, make the post, ask the partner.
How to do it, step by step
- Write where your customer already spends attention: the rink, the parents' Facebook group, the school announcements, TikTok, the feed store bulletin board.
- Pick two channels from that list. Only two.
- For each, write the exact thing you'll do: the message you'll send, the poster you'll put up, the person you'll ask.
- Do one of them today, for real.
- Write down what happened, including "nobody replied". That's information, not failure.
You leave with: A customer-acquisition plan, with one action already taken
In plain words:Selling is listening first, then asking. Follow one customer from noticing you all the way to telling a friend, and find the step where people fall off.
What this covers
- Understanding the customer's problem before pitching
- Communicating value
- Asking for the business
- Setting expectations and delivering
- Reviews, referrals and repeat business
Words to know
- Lead:
- Someone who shows interest: a message, a question, a sign-up.
- Conversion:
- Turning interest into a yes. If 10 people ask and 2 book, that's 2 out of 10.
- Customer journey:
- The steps from noticing you to buying and coming back. Notice → ask → talk → buy → get it → review → tell a friend.
- Expectations:
- What the customer thinks will happen. Bad reviews usually come from a gap here, not from bad work.
- Referral:
- A customer sending you the next customer, usually because you asked.
- Follow-up:
- Going back to someone who didn't answer. Most sales are lost by never asking twice.
Example: Maya's bike tune-ups
Two more made-up founders
Nadia's Friday Night Out
Her journey: a parent hears from another parent (notice), texts to ask if she's free (ask), Nadia asks how old the kids are and what bedtime looks like (talk), quotes $70 and books it (buy), does the night (deliver), texts a photo of the tidy kitchen and asks how it went (review), then asks if any other family needs a Friday (refer). Her leaky step: parents text, then go quiet. Her fix is answering with two exact dates instead of "let me know".
Sam's eggs
Sam's leaky step is different: people notice the sign but don't stop, because they don't carry cash. His fix is a tap-to-pay code taped to the box, set up on his dad's account.
What usually goes wrong
- Talking about your features instead of their problem.
- Never actually asking. "Want to book Saturday at 10?" is a normal question, not pushy.
- Over-promising to win the job, then missing it.
- Not asking for the review while they're still happy.
If you're under 18: For a job at someone's home, bring an adult or have one know exactly where you are. Take deposits and payments with a parent or guardian involved. Staying safe
Your action
Map your customer's journey through each step, from attention to referral. For each step, write what happens, what you do, and where people are most likely to drop off.
How to do it, step by step
- Draw the seven steps across a page: notice, ask, talk, buy, deliver, review, refer.
- Under each, write what actually happens in your business and what you do.
- Write one question you'll ask before you pitch, like "What's been going on with it?"
- Write the exact words you'll use to ask for the sale. Practise saying it.
- Pick the step you think leaks the most people, and write one fix you'll try this week.
- After a job, send: "Happy with it? Could you tell one person who might need this?"
You leave with: A customer journey map
In plain words:Work out what one sale earns you after costs, then how many sales it takes to cover everything else. Real numbers beat "it'll be profitable".
What this covers
- Revenue, variable costs and gross profit
- Gross margin and overhead
- Net profit and cash
- Break-even
- Customer acquisition cost, lifetime value and recurring revenue
Words to know
- Revenue:
- The money the customer pays you. Not your profit.
- Variable cost:
- What that one sale costs you: materials, gas, the payment fee. More sales, more of these.
- Gross profit:
- Revenue minus variable costs. What one sale leaves in your hand.
- Gross margin:
- Gross profit as a percentage of the price. $20 kept out of a $30 sale is about 67%.
- Overhead:
- Costs you pay whether you sell one or a hundred: a website, tools, insurance.
- Break-even:
- The number of sales that covers your overhead. After that, you're making money.
- Net profit:
- What's left after variable costs and overhead. The real answer.
- Customer acquisition cost:
- What it costs, on average, to get one customer. $40 of flyers and 4 customers is $10 each.
- Lifetime value:
- The gross profit one customer brings over the whole time they buy from you.
Example: Maya's bike tune-ups
Two more made-up founders
Priya's sneakers, one sale
Price $25. Costs: cleaner and brushes $3, laces $2, bag $0.50, so $5.50. Gross profit $19.50 per pair. Margin: (19.50 ÷ 25) × 100 = 78%. Overhead: $30 a month for supplies she buys ahead and her booth at the school market. Break-even: 30 ÷ 19.50 = 1.5, so 2 pairs a month. Everything after that is profit.
Devon's gear cleaning, growing
Price $40 a bag. Costs $12 (cleaner, hydro, detergent). Gross profit $28. He spent $60 on rink posters and got 6 customers: $10 each to get a customer. If each one comes back three times a season, lifetime value is $84 of gross profit, which is much bigger than the $10 he spent to find them, so more posters make sense.
What usually goes wrong
- Forgetting the small costs: gas, bags, payment fees, the tool you had to buy.
- Counting your own time as free, then wondering why it isn't worth it. Try $15 an hour in your head and see if it still works.
- Mixing up revenue and profit. $500 of sales with $480 of costs is $20.
- Making up numbers. Look up a real price, ask a real supplier, or say clearly that it's an estimate.
Your action
Calculate the economics of one sale or one customer: price, variable costs, gross profit, gross margin, and how many sales a month you need to break even. Estimate what it costs to win one customer.
How to do it, step by step
- Write your price for one sale.
- List everything that one sale costs you, and add it up. Include the small stuff: bags, gas, fees.
- Price minus costs = gross profit for one sale. Write it down.
- Divide gross profit by the price and multiply by 100 for your margin. ($20 ÷ $30) × 100 = 67%.
- List what you pay every month no matter what. Add it up. That's overhead.
- Overhead ÷ gross profit = how many sales a month you need to break even. Round up.
- Write what you spent to get customers, and how many you got. Divide. That's your cost per customer.
You leave with: Unit economics for one sale or customer
In plain words:Pick the one thing that matters for the next three months, watch three numbers each week, and write down anything you do more than twice.
What this covers
- Ownership and responsibility
- Setting priorities
- Repeatable processes
- Simple scorecards and 90-day priorities
- Delegation and leadership
Words to know
- Priority:
- The one thing you'd finish if you could only finish one. Everything else waits.
- 90 days:
- About three months. Long enough to finish something real, short enough to stay focused.
- Scorecard:
- The few numbers you check every week to see if it's working.
- Process:
- The steps for doing a job the same way every time. A checklist counts.
- Delegate:
- Handing a job to someone else, which only works once the steps are written down.
- Ownership:
- Asking "what will I change?" instead of "whose fault is it?"
Example: Maya's bike tune-ups
Two more made-up founders
Ellie's lawn service
90-day priority: 12 regular weekly customers. Weekly numbers: calls received, yards cut, money collected. Her written process: "Before I leave: trimmed edges, gate latched, clippings off the walk, text the photo, collect or confirm payment." Her little brother can now do a yard while she does another one.
Priya's sneakers
90-day priority: sell 40 cleanings. Weekly numbers: pairs in, pairs out, repeat customers. Her process is a drying checklist, because the one time she skipped it, a pair went back damp and she lost that customer.
What usually goes wrong
- Ten priorities. That means none.
- Tracking numbers you can't change, like followers, instead of enquiries and jobs.
- Keeping everything in your head, then being the only person who can do the work.
- Blaming customers or the weather. Ask what you'd change next time instead.
Your action
Write down one 90-day priority, three numbers worth tracking every week, and one process in your business that should be written down, then write it.
How to do it, step by step
- Write the one thing you want true in 90 days. Make it countable: "25 paying customers", not "grow".
- Pick three numbers you'll write down every week. Most small businesses use: enquiries, jobs booked, average price.
- Write what a good week looks like for each number.
- Pick one job you do over and over and write the steps, in order, like a recipe.
- Test the checklist by having a friend follow it without you explaining anything.
You leave with: A 90-day priority, a three-number scorecard and one written process
In plain words:A pitch is a short, clear story about your customer's problem and what you do about it. Say it in 30 seconds, then 60, then five minutes, and practise out loud.
What this covers
- Customer-first communication
- Problem and solution
- Credibility and evidence
- How it works and the economics
- The successful outcome and the ask
Words to know
- Pitch:
- A short explanation of your business, built for the listener, not for you.
- Evidence:
- Proof: conversations, customers, sales, photos. It's what makes people believe you.
- The ask:
- What you want from the person listening: a customer, feedback, an introduction, a chance.
- Elevator pitch:
- About 60 seconds. The time you'd have with someone in an elevator.
- Briefing:
- The longer version, about five minutes, that walks through the whole business.
Example: Maya's bike tune-ups
Two more made-up founders
Ellie, 30 seconds
"People with dogs can't get their lawns cut, because most services won't go in the back yard. I do: I cut, trim and latch the gate, and I text a photo when I'm done. I have nine regular customers and I'm looking for three more on the south side of town."
Devon, the ask
Devon's ask is specific: "I'd like the association to put one line about gear cleaning in the weekly team email." Specific asks get answered. "Any help would be great" doesn't.
What usually goes wrong
- Starting with yourself instead of the customer's problem.
- Using words nobody says out loud, like "synergy" or "disruptive".
- Making up numbers to sound impressive. Judges ask, and honesty scores better.
- Ending without an ask, so nothing happens next.
- Reading it off a page. Know the four sentences, then talk like a person.
Your action
Write and record three versions of your pitch: 30 seconds, 60 seconds, and a five-minute briefing. Play them for someone and ask which part was unclear.
How to do it, step by step
- Write one sentence about the problem, from the customer's side.
- Write one sentence about what you do.
- Write one sentence of evidence: who you talked to, who has paid, what happened.
- Write your ask: what do you want from the person listening?
- Say those four sentences out loud and time it. That's close to your 30 seconds.
- For 60 seconds, add how it works and one number from Module 6.
- For five minutes, add the journey, the 90-day priority and what success looks like.
- Record it on your phone, play it for one person, and ask: "What part didn't make sense?"
You leave with: A 30-second pitch, a 60-second elevator pitch and a five-minute briefing
Out in the world
Staying safe while you build
Business 101 asks you to go and talk to real people. If you're under 18, follow these rules every time.
- Talk to people you know, or have a parent, guardian or teacher with you. Meet in public places or at school, never in a stranger's home or car.
- Keep your home address, personal phone number and school off flyers, posts and messages. Use a contact a parent or guardian can see.
- Only sell door to door or make deliveries with an adult who knows where you are.
- Most social media and video platforms require users to be at least 13. Follow each platform's rules, let an adult see your business accounts, and don't privately message adults you don't know.
- Payment apps and online checkouts usually need an adult account holder. Take payments with a parent or guardian involved.
- Some work needs insurance, a licence, safety training or an adult: food, childcare, ladders and roofs, power tools, and anything involving driving. Ask an adult before you say yes to a job.
- If something feels wrong, stop and tell an adult you trust. You can also reach Kids Help Phone any time at 1-800-668-6868 or by texting CONNECT to 686868.
Community involvement
Does this count for my 40 hours?
To graduate from high school in Ontario, you need at least 40 hours of helping your community, without being paid. You can start the summer before Grade 9. Your principal has to say yes to each activity before you do it, and someone who watched you has to sign off your hours.
Most of what you do here does not count, and it's better to know that now than in Grade 12.
- Does doing Business 101 in class count?No
- Nothing that is part of a class, course or program you are enrolled in can count.
- Does my co-op count?No
- Co-op is a course. The rule names it by name.
- Does running my own business count?No
- It isn't unpaid help for the community — it's work you'd normally be paid for, and the money is yours.
- Does entering the pitch competition count?No
- It's good for you, but it isn't helping your community. The hours are meant for serving other people.
- Does working a shift at a business for free count?No
- If a person would normally be paid to do it, it can't count. Doing a job for free isn't the same as helping your community.
- Does a free project that helps my community count?Yes, if approved
- Unpaid, outside class time, not part of a course, and actually helping people — that's the whole idea. Ask your principal first.
- Does teaching younger kids what I learned count?Yes, if approved
- Running a free workshop at a library, a community centre or a club — outside class — is exactly the kind of thing boards approve. Ask first.
- Does raising money for a local charity count?Maybe
- Helping a charity usually counts. Handling the money yourself might not — activities involving banking or valuable items are on the ineligible list. Ask how the money will be handled.
Before you count any hours, check all six
- Nobody is paying me for this, and nobody would normally be paid to do it.
- It isn't part of any class, course or co-op I'm taking.
- It happens outside class time.
- It helps other people or my community, not just me.
- My principal approved it before I started.
- I know who will sign my hours, and I've kept the form.
Only your principal can approve an activity, and it has to happen before you start. Launch League can't approve hours.
Doing the money test in Grade 10? Practise the seven topics in plain words — budgeting, pay, interest, taxes, credit, smart buying and scams.
Questions
Frequently asked questions
- Do I have to finish Business 101 before entering the competition?
- No. Entering is free and never requires the course. But every module builds a piece of a stronger entry — the problem, the customer, the offer, the numbers and the pitch — so we recommend it.
- How long does it take?
- It's self-paced. Reading the 8 modules is quick; the actions take longer, because they happen in the real world — talking to customers, writing an offer, running your numbers.
- Do I need an account?
- Not to read. Every lesson is open to anyone. A free account saves your answers, records your progress, and builds your one-page business plan from what you write. If you're under 18, we also ask a parent or guardian for consent.
- Is this only for high school students?
- No. It's written so a 12-year-old can follow it and useful enough for an adult starting a business. Anyone can take it, free.
- Is this just about writing a business plan?
- No. A plan matters, but a plan is not a business. Business 101 teaches how a business actually works — validating a problem, building an offer, finding customers, selling, understanding the numbers and building systems — so the plan you write describes something real.
- Does completing it guarantee I'll win?
- No. It covers what the published judging rubric looks for, and it will make your entry stronger, but judging is independent.
Stage 2: Plan
Ready to put it into a plan?
Related
Keep going
- Where to study entrepreneurship in OntarioColleges and universities checked at source — including the programs that have quietly stopped taking students.
- Free one-page business plan builderDraft the plan your entry needs in one page, at no cost.
- Official rules and the 100-point judging rubricExactly how entries are scored, published in full before you write a word.
- Enter a competitionFree to enter, no equity taken, and every entrant gets written feedback from a judge.
- Business plan template: nine sections, with fill-in promptsWhat goes under each heading, who reads it, how long it should be, and a copyable outline.
- Ways to earn money at 12 to 14, legallyWhat a younger teen can actually do in Ontario, and what needs a parent.
- AI for kids: what to teach, and what to be careful aboutA plain guide for parents and teachers on using AI with younger students.
- A one-page business plan for studentsEight questions and a free builder, for a first idea that isn't ready for nine sections.