Grade 11 · College Preparation
BDI3CEntrepreneurship: The Venture
The course's venture plan for a school-based or student-run business is exactly what Launch League is built around. Students can plan it, validate it, actually run it through the Launch Sprint, and enter it.
Relevant Launch League work
- Recognizing opportunities
- Idea generation
- Organizing resources
- Venture planning
- A school-based or student-run business
- Entrepreneurial traits and skills
- Execution and reflection
Possible evidence of student work
- Problem statement backed by real conversations · Business 101, Module 1
- Customer interviews · Business 101, Modules 1–2
- One-page business plan · Plan builder
- Unit economics and break-even · Business 101, Module 6
- Launch Sprint: offer, validation, setup, first sale, improve, grow · Launch Sprint
- Sales, expenses and goals tracked · Business dashboard
- 30-second, 60-second and five-minute pitch · Business 101, Module 8
- Competition entry with judge feedback · Pitch competition
- Profile of a real entrepreneur · Extension class 7
Already teaching it your way? Students with an existing venture plan or an existing school business don't restart. They bring the plan to the competition as it is, and start the Launch Sprint at the stage their business has actually reached.
What Launch League doesn't do: Launch League doesn't produce the full venture plan in the course's format; the one-page plan is a summary, and the teacher's venture plan assignment stays the teacher's.