Launch League

GLS4O · Grade 12 · Open

GLS4O — Advanced Learning Strategies: Skills for Success After Secondary School

Students sharpen their learning and personal-management skills in preparation for work, training or postsecondary education: assessing how they learn, using literacy, numeracy and research skills and personal-management techniques to get more out of it, investigating trends and resources behind their postsecondary choices, and building a plan to meet their learning and career goals.Taking this course? Business 101 is free and self-paced and covers a lot of the same ground — you don't need your teacher to sign up first. Teaching it? What Launch League can support, and what it cannot, is set out below.

Grade 12 · Open

GLS4OAdvanced Learning Strategies: Skills for Success After Secondary School

Optional connection

The Preparation for Transitions and Change strand, and nothing else. The one-month money plan makes the year after secondary school concrete, and the entrepreneur profile and outside-forces class are a way into the trends this course asks students to investigate.

Relevant Launch League work

  • The first year after school, costed
  • Trends, through someone who is living them

Already teaching it your way? Point individual students at the money plan when their postsecondary plan needs a number attached to it. There is nothing here to run as a unit.

What Launch League doesn't do: Launch League teaches no learning strategies, no research skills, no literacy or numeracy technique and no personal-management instruction — which is most of this course. We also do not advise on programme or institution choice.

Course title and description from the Ontario curriculum (Grades 11 and 12 Business Studies, 2006). Launch League can support learning in this course; it doesn't deliver course expectations or grant credit, and the teacher decides what counts and how it's assessed.

Suggested approach

How to use it with GLS4O

Suggested starting point: start a student. You can use it any way that works for your class.

  1. Create a class

    Request teacher access and create a class at Your classes. Students join with a six-letter code.
  2. Pick only what fits your unit

    Use the Launch League work listed below that connects to what you're teaching. Skip the rest.
  3. Let students bring what they have

    A plan, a deck or a business from your class is where they start: students link it and tick what it covers. Nobody redoes work to match our format.
  4. Ask for real-world support

    Mentors, judges, a pitch workshop or a local entrepreneur — send a request.
  5. Enter, if students want to

    The provincial competition is optional and free, and every complete entry gets written feedback.

After the unit

Students can keep going

The assignment can end without the business ending. Students can validate it, sell it, launch it and compete on their own, without a teacher managing any of it.