Launch League

BTX4C · Grade 12 · College Preparation

BTX4C — Information and Communication Technology: Multimedia Solutions

Students apply their information and communication technology skills in a team, taking a project-based approach that integrates common business software and multimedia techniques, and deepen their understanding of electronic business and e-commerce.Taking this course? Business 101 is free and self-paced and covers a lot of the same ground — you don't need your teacher to sign up first. Teaching it? What Launch League can support, and what it cannot, is set out below.

Grade 12 · College Preparation

BTX4CInformation and Communication Technology: Multimedia Solutions

Supports part of it

The e-commerce half is where Launch League fits: the digital venture track covers payments, privacy and what a transacting site has to handle, and a real venture gives the team project a client whose requirements are not made up. The customer and channel work tells the team who the multimedia is for.

Relevant Launch League work

  • A real client for the team project
  • E-commerce: payments, privacy and what goes wrong
  • Who this is for, and where they will see it

Already teaching it your way? If your teams need a brief that is not invented, a student venture is one. Keep the multimedia and software work as yours — we only cover what the commerce side has to get right.

What Launch League doesn't do: Launch League teaches no multimedia technique, no design, no software applications and no project management method. The team-based, project-based core of this course is entirely the teacher's.

Course title and description from the Ontario curriculum (Grades 11 and 12 Business Studies, 2006). Launch League can support learning in this course; it doesn't deliver course expectations or grant credit, and the teacher decides what counts and how it's assessed.

Suggested approach

How to use it with BTX4C

Suggested starting point: use with my course. You can use it any way that works for your class.

  1. Create a class

    Request teacher access and create a class at Your classes. Students join with a six-letter code.
  2. Pick only what fits your unit

    Use the Launch League work listed below that connects to what you're teaching. Skip the rest.
  3. Let students bring what they have

    A plan, a deck or a business from your class is where they start: students link it and tick what it covers. Nobody redoes work to match our format.
  4. Ask for real-world support

    Mentors, judges, a pitch workshop or a local entrepreneur — send a request.
  5. Enter, if students want to

    The provincial competition is optional and free, and every complete entry gets written feedback.

After the unit

Students can keep going

The assignment can end without the business ending. Students can validate it, sell it, launch it and compete on their own, without a teacher managing any of it.