Grade 12 · College Preparation
BTX4CInformation and Communication Technology: Multimedia Solutions
The e-commerce half is where Launch League fits: the digital venture track covers payments, privacy and what a transacting site has to handle, and a real venture gives the team project a client whose requirements are not made up. The customer and channel work tells the team who the multimedia is for.
Relevant Launch League work
- A real client for the team project
- E-commerce: payments, privacy and what goes wrong
- Who this is for, and where they will see it
Already teaching it your way? If your teams need a brief that is not invented, a student venture is one. Keep the multimedia and software work as yours — we only cover what the commerce side has to get right.
What Launch League doesn't do: Launch League teaches no multimedia technique, no design, no software applications and no project management method. The team-based, project-based core of this course is entirely the teacher's.