Launch League

GPP3O · Grade 11 · Open

GPP3O — Leadership and Peer Support

Students prepare to act in leadership and peer support roles: they design and implement a plan for contributing to their school or community, develop skills in communication, interpersonal relations, teamwork and conflict management, and apply them in roles such as student council member or peer tutor. They examine group dynamics and the value of diversity within groups and communities.Taking this course? Business 101 is free and self-paced and covers a lot of the same ground — you don't need your teacher to sign up first. Teaching it? What Launch League can support, and what it cannot, is set out below.

Grade 11 · Open

GPP3OLeadership and Peer Support

Strong fit

The leadership extension is built for exactly this: roles, delegation, a decision log and scenarios to work through. The class on terms for a first helper covers the hard conversations — what you agreed, what happens when it is not done — which is the part of leadership students are never asked to practise. Serve First gives the contribution plan a real project rather than a hypothetical one.

Relevant Launch League work

  • A plan to contribute something to the school or community, then doing it
  • Roles, delegation and who decides what
  • A decision log
  • The hard conversations, practised before they happen
  • Leadership scenarios

Already teaching it your way? The leadership extension is a set of activities, not a programme to adopt. Use the decision log and the scenarios inside the course you run; students who lead a venture team have their own conflicts to draw on instead of a case study.

What Launch League doesn't do: Peer support is not something Launch League covers: no peer tutoring, no peer mediation, no training for supporting another student, and nothing on group dynamics or diversity within groups. That is the larger half of this course and it stays with the teacher.

Course title and description from the Ontario curriculum (Grades 11 and 12 Business Studies, 2006). Launch League can support learning in this course; it doesn't deliver course expectations or grant credit, and the teacher decides what counts and how it's assessed.

Suggested approach

How to use it with GPP3O

Suggested starting point: use with my course. You can use it any way that works for your class.

  1. Create a class

    Request teacher access and create a class at Your classes. Students join with a six-letter code.
  2. Pick only what fits your unit

    Use the Launch League work listed below that connects to what you're teaching. Skip the rest.
  3. Let students bring what they have

    A plan, a deck or a business from your class is where they start: students link it and tick what it covers. Nobody redoes work to match our format.
  4. Ask for real-world support

    Mentors, judges, a pitch workshop or a local entrepreneur — send a request.
  5. Enter, if students want to

    The provincial competition is optional and free, and every complete entry gets written feedback.

After the unit

Students can keep going

The assignment can end without the business ending. Students can validate it, sell it, launch it and compete on their own, without a teacher managing any of it.