Launch League

BTX4E · Grade 12 · Workplace Preparation

BTX4E — Information and Communication Technology in the Workplace

Students develop essential workplace information and communication technology skills in a team, using a project-based approach to integrate software applications and multimedia features, and extend their understanding of electronic business, e-commerce and workplace ethics.Taking this course? Business 101 is free and self-paced and covers a lot of the same ground — you don't need your teacher to sign up first. Teaching it? What Launch League can support, and what it cannot, is set out below.

Grade 12 · Workplace Preparation

BTX4EInformation and Communication Technology in the Workplace

Supports part of it

Same fit as its college counterpart, plus the ethics strand: the digital venture track is blunt about privacy, what you may collect from a customer and what you owe them when something goes wrong, which is workplace ethics with a real consequence attached rather than a scenario.

Relevant Launch League work

  • E-commerce with real money moving
  • What you may collect from a customer, and what you owe them
  • A real brief for the team project

Already teaching it your way? Use the privacy and payments checklist against whatever your teams are building. It is one review, not a unit.

What Launch League doesn't do: Launch League teaches no software applications, no multimedia features and no general workplace skills, and we run no team projects. Our material covers the commerce and privacy side only.

Course title and description from the Ontario curriculum (Grades 11 and 12 Business Studies, 2006). Launch League can support learning in this course; it doesn't deliver course expectations or grant credit, and the teacher decides what counts and how it's assessed.

Suggested approach

How to use it with BTX4E

Suggested starting point: use with my course. You can use it any way that works for your class.

  1. Create a class

    Request teacher access and create a class at Your classes. Students join with a six-letter code.
  2. Pick only what fits your unit

    Use the Launch League work listed below that connects to what you're teaching. Skip the rest.
  3. Let students bring what they have

    A plan, a deck or a business from your class is where they start: students link it and tick what it covers. Nobody redoes work to match our format.
  4. Ask for real-world support

    Mentors, judges, a pitch workshop or a local entrepreneur — send a request.
  5. Enter, if students want to

    The provincial competition is optional and free, and every complete entry gets written feedback.

After the unit

Students can keep going

The assignment can end without the business ending. Students can validate it, sell it, launch it and compete on their own, without a teacher managing any of it.