Launch League

GWL3O · Grade 11 · Open

GWL3O — Designing Your Future

Students prepare for the move to a postsecondary destination by investigating specific options against their own skills, interests and characteristics. They explore the realities and opportunities of the workplace and what affects success there, sharpen their job-search and employability skills, build a portfolio aimed at their chosen destination, and write an action plan.Taking this course? Business 101 is free and self-paced and covers a lot of the same ground — you don't need your teacher to sign up first. Teaching it? What Launch League can support, and what it cannot, is set out below.

Grade 11 · Open

GWL3ODesigning Your Future

Supports part of it

Starting something is one of the destinations this course asks students to investigate, and it is the one they can least easily find out about — Launch League is where a student can test it rather than read about it. The entrepreneur profile puts a real person in front of them, the outside-forces class covers what makes a workplace or a business succeed or fail, and the one-month money plan turns an action plan into numbers.

Relevant Launch League work

  • Starting something, investigated by trying it
  • A real entrepreneur's route, in their own words
  • What makes work succeed or fail from outside
  • An action plan with money attached
  • Evidence for a portfolio that is actual work

Already teaching it your way? Use Launch League as the destination students can actually sample. A student who spends the course running something small has portfolio evidence that is real work rather than a worksheet, and a much clearer view of whether it suits them.

What Launch League doesn't do: Launch League does not teach job-search or employability skills — no résumés, no interviews, no cover letters — and it builds no portfolios. University, college, apprenticeship and workplace destinations are covered on our public guides for parents and students, not as course material.

Course title and description from the Ontario curriculum (Grades 11 and 12 Business Studies, 2006). Launch League can support learning in this course; it doesn't deliver course expectations or grant credit, and the teacher decides what counts and how it's assessed.

Suggested approach

How to use it with GWL3O

Suggested starting point: use with my course. You can use it any way that works for your class.

  1. Create a class

    Request teacher access and create a class at Your classes. Students join with a six-letter code.
  2. Pick only what fits your unit

    Use the Launch League work listed below that connects to what you're teaching. Skip the rest.
  3. Let students bring what they have

    A plan, a deck or a business from your class is where they start: students link it and tick what it covers. Nobody redoes work to match our format.
  4. Ask for real-world support

    Mentors, judges, a pitch workshop or a local entrepreneur — send a request.
  5. Enter, if students want to

    The provincial competition is optional and free, and every complete entry gets written feedback.

After the unit

Students can keep going

The assignment can end without the business ending. Students can validate it, sell it, launch it and compete on their own, without a teacher managing any of it.