Grade 12 · College Preparation
BDV4CEntrepreneurship: Venture Planning in an Electronic Age
Launch League gives the venture its opportunity, validation and numbers; the digital venture track covers the page, payments, privacy and online risks the course expects; the competition gives the finished plan an audience.
Relevant Launch League work
- Venture opportunity
- Customer validation
- The venture plan
- Brand and digital presence
- A website that says what you sell and how to buy
- E-commerce: payments, security, privacy and fraud
- Launch plan
- Pitch
Possible evidence of student work
- Customer interviews · Business 101, Modules 1–2
- One-page business plan · Plan builder
- Unit economics and break-even · Business 101, Module 6
- Digital venture: page, payments, privacy and launch · Digital venture track
- Launch Sprint: offer, validation, setup, first sale, improve, grow · Launch Sprint
- 30-second, 60-second and five-minute pitch · Business 101, Module 8
- Competition entry with judge feedback · Pitch competition
Already teaching it your way? Students keep the venture plan and site they built for the course. The digital venture track is a checklist they can run their own site against, not a second site to build.
What Launch League doesn't do: Launch League doesn't teach website design or build sites. The course's e-commerce theory stays with the teacher.