LaunchLeague

BDV4C · Grade 12 · College Preparation

BDV4C — Entrepreneurship: Venture Planning in an Electronic Age

Students research an opportunity and create a venture plan that capitalizes on e-commerce, including a website.Taking this course? Business 101 is free and self-paced and covers a lot of the same ground — you don't need your teacher to sign up first. Teaching it? What Launch League can support, and what it cannot, is set out below.

Grade 12 · College Preparation

BDV4CEntrepreneurship: Venture Planning in an Electronic Age

Strong fit

Launch League gives the venture its opportunity, validation and numbers; the digital venture track covers the page, payments, privacy and online risks the course expects; the competition gives the finished plan an audience.

Already teaching it your way? Students keep the venture plan and site they built for the course. The digital venture track is a checklist they can run their own site against, not a second site to build.

What Launch League doesn't do: Launch League doesn't teach website design or build sites. The course's e-commerce theory stays with the teacher.

Course title and description from the Ontario curriculum (Grades 11 and 12 Business Studies, 2006). Launch League can support learning in this course; it doesn't deliver course expectations or grant credit, and the teacher decides what counts and how it's assessed. Expectation-level detail is in the curriculum sheet (free teacher account).

Suggested approach

How to use it with BDV4C

Suggested starting point: use with my course. You can use it any way that works for your class.

  1. Create a class

    Request teacher access and create a class at Your classes. Students join with a six-letter code.
  2. Pick only what fits your unit

    Use the Launch League work listed below that connects to what you're teaching. Skip the rest.
  3. Let students bring what they have

    A plan, a deck or a business from your class is where they start: students link it and tick what it covers. Nobody redoes work to match our format.
  4. Ask for real-world support

    Mentors, judges, a pitch workshop or a local entrepreneur — send a request.
  5. Enter, if students want to

    The provincial competition is optional and free, and every complete entry gets written feedback.

After the unit

Students can keep going

The assignment can end without the business ending. Students can validate it, sell it, launch it and compete on their own, without a teacher managing any of it.