Grade 11 · Open
BTA3OInformation and Communication Technology: The Digital Environment
The digital venture track covers what an e-business site has to get right beyond looking finished: payments, privacy, security and what to do when something goes wrong. A student who has a real venture has something true to build the site for, and the customer and offer work gives the site something to actually say.
Relevant Launch League work
- A real offer for the site to sell
- Payments, privacy and security on a live page
- Who the site is for, and what it has to say to them
- A launch, rather than a mockup
Possible evidence of student work
- Digital venture: page, payments, privacy and launch · Digital venture track
- Offer and reasoned price · Business 101, Module 3
- Target customer and positioning · Business 101, Module 2
- Customer-acquisition plan with a real action taken · Business 101, Module 4
- Launch Sprint: offer, validation, setup, first sale, improve, grow · Launch Sprint
Already teaching it your way? Students keep the site they build for your course. The digital venture track is a checklist to run that site against, not a second site to build — and it is more useful when the business behind it is real.
What Launch League doesn't do: Launch League does not teach software applications, web design or any of the technical skills this course is built on, and we build no sites for students. The e-business theory and the hands-on software work stay with the teacher.