Launch League

BTA3O · Grade 11 · Open

BTA3O — Information and Communication Technology: The Digital Environment

Students build information and communication technology skills through common business software, using a hands-on approach. They explore the concept and operation of e-business, and design and create an e-business website — preparing them for the workplace or postsecondary study.Taking this course? Business 101 is free and self-paced and covers a lot of the same ground — you don't need your teacher to sign up first. Teaching it? What Launch League can support, and what it cannot, is set out below.

Grade 11 · Open

BTA3OInformation and Communication Technology: The Digital Environment

Strong fit

The digital venture track covers what an e-business site has to get right beyond looking finished: payments, privacy, security and what to do when something goes wrong. A student who has a real venture has something true to build the site for, and the customer and offer work gives the site something to actually say.

Already teaching it your way? Students keep the site they build for your course. The digital venture track is a checklist to run that site against, not a second site to build — and it is more useful when the business behind it is real.

What Launch League doesn't do: Launch League does not teach software applications, web design or any of the technical skills this course is built on, and we build no sites for students. The e-business theory and the hands-on software work stay with the teacher.

Course title and description from the Ontario curriculum (Grades 11 and 12 Business Studies, 2006). Launch League can support learning in this course; it doesn't deliver course expectations or grant credit, and the teacher decides what counts and how it's assessed.

Suggested approach

How to use it with BTA3O

Suggested starting point: use with my course. You can use it any way that works for your class.

  1. Create a class

    Request teacher access and create a class at Your classes. Students join with a six-letter code.
  2. Pick only what fits your unit

    Use the Launch League work listed below that connects to what you're teaching. Skip the rest.
  3. Let students bring what they have

    A plan, a deck or a business from your class is where they start: students link it and tick what it covers. Nobody redoes work to match our format.
  4. Ask for real-world support

    Mentors, judges, a pitch workshop or a local entrepreneur — send a request.
  5. Enter, if students want to

    The provincial competition is optional and free, and every complete entry gets written feedback.

After the unit

Students can keep going

The assignment can end without the business ending. Students can validate it, sell it, launch it and compete on their own, without a teacher managing any of it.