Launch League

GLN4O · Grade 12 · Open

GLN4O — Navigating the Workplace

Students develop the essential skills and work habits needed in any workplace, explore occupations and careers through real workplace experience, make plans for continued learning and work, design learning experiences with others, and investigate the resources and support they need for a smooth transition to their postsecondary destination.Taking this course? Business 101 is free and self-paced and covers a lot of the same ground — you don't need your teacher to sign up first. Teaching it? What Launch League can support, and what it cannot, is set out below.

Grade 12 · Open

GLN4ONavigating the Workplace

Supports part of it

A Grade 12 heading for work benefits most from the money side: what a job pays against what a month actually costs, in their own numbers. The one-month money plan does that, the money practice covers saving and borrowing, and the class on terms for a first helper is the same conversation seen from the other side of the table — useful for someone about to be the one being hired.

Relevant Launch League work

  • What the work pays against what the month costs
  • Saving and borrowing, practised
  • What an employer is actually agreeing to, seen from both sides
  • A real entrepreneur's route as one option among several

Already teaching it your way? Take the money plan as a single activity. For students already in a workplace placement, running it on their own wage and their own costs lands very differently from running it on an example.

What Launch League doesn't do: Launch League arranges no work experience and no placements, teaches no health and safety, and does not assess essential skills or work habits. The workplace experience this course is built around is entirely the teacher's to organise.

Course title and description from the Ontario curriculum (Grades 11 and 12 Business Studies, 2006). Launch League can support learning in this course; it doesn't deliver course expectations or grant credit, and the teacher decides what counts and how it's assessed.

Suggested approach

How to use it with GLN4O

Suggested starting point: use with my course. You can use it any way that works for your class.

  1. Create a class

    Request teacher access and create a class at Your classes. Students join with a six-letter code.
  2. Pick only what fits your unit

    Use the Launch League work listed below that connects to what you're teaching. Skip the rest.
  3. Let students bring what they have

    A plan, a deck or a business from your class is where they start: students link it and tick what it covers. Nobody redoes work to match our format.
  4. Ask for real-world support

    Mentors, judges, a pitch workshop or a local entrepreneur — send a request.
  5. Enter, if students want to

    The provincial competition is optional and free, and every complete entry gets written feedback.

After the unit

Students can keep going

The assignment can end without the business ending. Students can validate it, sell it, launch it and compete on their own, without a teacher managing any of it.