Launch League

GLD2O · Grade 10 · Open

GLD2O — Discovering the Workplace

Students discover and develop the essential skills and work habits needed to be employed, through practical hands-on experience in the school and the community using real workplace materials. They investigate occupations through experiential learning — worksite visits, job shadowing, work experience, simulations and entrepreneurial projects — and make plans for continued learning and work.Taking this course? Business 101 is free and self-paced and covers a lot of the same ground — you don't need your teacher to sign up first. Teaching it? What Launch League can support, and what it cannot, is set out below.

Grade 10 · Open

GLD2ODiscovering the Workplace

Strong fit

This is the course where a student can run something rather than read about it. The Launch Sprint is an entrepreneurial project with a real customer and a real first sale, and the money practice turns wages, costs and pricing into arithmetic a 15-year-old has a reason to do. Serve First covers the community side with work that is genuinely needed.

Relevant Launch League work

  • An entrepreneurial project with a real customer
  • Essential skills practised on real work, not simulated work
  • Money: pricing, costs and what is left
  • Work habits under a real deadline
  • A first sale

Already teaching it your way? If you already run job shadowing and worksite visits, keep them — the Launch Sprint is the hands-on option for students who want to make something rather than observe someone. It runs alongside what you do and needs nothing from you to administer.

What Launch League doesn't do: Launch League arranges no placements, no job shadowing and no worksite visits, and it does not assess work habits or essential skills. The occupational investigation at the heart of this course is yours.

Course title and description from the Ontario curriculum (Grades 11 and 12 Business Studies, 2006). Launch League can support learning in this course; it doesn't deliver course expectations or grant credit, and the teacher decides what counts and how it's assessed.

Suggested approach

How to use it with GLD2O

Suggested starting point: use with my course. You can use it any way that works for your class.

  1. Create a class

    Request teacher access and create a class at Your classes. Students join with a six-letter code.
  2. Pick only what fits your unit

    Use the Launch League work listed below that connects to what you're teaching. Skip the rest.
  3. Let students bring what they have

    A plan, a deck or a business from your class is where they start: students link it and tick what it covers. Nobody redoes work to match our format.
  4. Ask for real-world support

    Mentors, judges, a pitch workshop or a local entrepreneur — send a request.
  5. Enter, if students want to

    The provincial competition is optional and free, and every complete entry gets written feedback.

After the unit

Students can keep going

The assignment can end without the business ending. Students can validate it, sell it, launch it and compete on their own, without a teacher managing any of it.