LaunchLeague

BEM1O · Grade 9 · Open

BEM1O — Building the Entrepreneurial Mindset

Students develop an entrepreneurial mindset, design and refine an idea that meets a market need, build a simple budget, pitch it and act on feedback — with business communication and project management running through the course.Taking this course? Business 101 is free and self-paced and covers a lot of the same ground — you don't need your teacher to sign up first. Teaching it? What Launch League can support, and what it cannot, is set out below.

Grade 9 · Open

BEM1OBuilding the Entrepreneurial Mindset

Built for it

Launch League's first six classes follow the same arc this course does: find a real problem, design an idea for a real customer, work out the numbers, and pitch it to people who give written feedback.

Relevant Launch League work

  • Entrepreneurial mindset and initiative
  • Identifying problems and opportunities
  • Idea generation and creative problem solving
  • Target customers and customer interviews
  • A basic budget for the idea
  • Developing, presenting and pitching an idea
  • Receiving and acting on feedback
  • Goals, planning and time management

Already teaching it your way? Keep your own idea-development and pitch assignments. Students can bring the idea they already have into Business 101 at whatever module fits, and enter the pitch they already built.

What Launch League doesn't do: Launch League doesn't teach the leadership-styles, business-technology or careers expectations directly, and the teacher assesses the course.

Course title and description from the Ontario curriculum (2024 course document). Launch League can support learning in this course; it doesn't deliver course expectations or grant credit, and the teacher decides what counts and how it's assessed. Expectation-level detail is in the curriculum sheet (free teacher account).

Suggested approach

How to use it with BEM1O

Suggested starting point: run the full program. You can use it any way that works for your class.

  1. Open the lesson plans

    Start with Everything for Monday: minute-by-minute plans and slides.
  2. Create a class

    Request teacher access and create a class at Your classes. Students join with a six-letter code.
  3. Run the classes

    Six core classes take students from a problem to a pitch. Use the extensions your course needs.
  4. Ask for real-world support

    Mentors, judges, a pitch workshop or a local entrepreneur — send a request.
  5. Enter, if students want to

    The provincial competition is optional and free, and every complete entry gets written feedback.

After the unit

Students can keep going

The assignment can end without the business ending. Students can validate it, sell it, launch it and compete on their own, without a teacher managing any of it.